Minecraft: A Game as an Education and Scientific Learning Tool

by Glenn Ekaputra,Charles Lim,Kho I. Eng
( Department Information Technology Faculty of Engineering and Information Technology Swiss German University )

Date Published: 02 Dec 2013
Published In: Information Systems International Conference (ISICO)
Volume: 2013
Publisher: Departemen Sistem Informasi, Institut Teknologi Sepuluh Nopember
Language: id-ID

Keywords: Simulation Gaming,Education technology,Education Game,Minecraft

Abstract

Games are not just played; they are talked about, read about, fantasized about, altered, and become models for everyday life. This had raised much controversy on how and what if video games used an educational tool. Some players and developers argue that video games are better at teaching logic and problem solving skills than many school curriculums. Some game has adopted aspects that are defined to be similar or base on scientific implementation. Minecraft is one of the games with such aspects. It is a java multiplayer sandbox game where player is required to gather object to create environment around it at will. With functioning ecology, chemistry and physics aspects integrated within the game, these aspects can be used as development media for scientific concept to be used as learning tool for players. The article contains reviews on aspects to be used for learning in Minecraft that can be integrated as a wondrous teaching media on scientific and social aspects in real case studies. By adopting Minecraft in education it will benefit the education by the use entertainment aspect of the game which will create enjoyment in learning itself.


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